- News
- January 31, 2017
Recently, we were asked to be a part of a story called ‘Video Game Evolution’ in Automobile Magazine.
From the Pole Position game on the Atari 2600, to our CXC Motion Pro II with Virtual Reality Integration and its potential for unlimited cars and tracks, and everything in between, the staff at Automobile examined how video games have evolved from simple games into highly detailed training tools that are even used by professional racing drivers.
In their words, “Millions of racers have come a long way from arcades, Atari, and Pole Position, or whatever their racing title of choice was in the 1980s and first half of the ’90s. They’ve already experienced and taken advantage of advancements in hardware, software, and computing power that in the previous 15 years, give or take, catapulted virtual driving from a fun, primarily solitary juvenile pursuit to an experience no longer banished to bedrooms, basements, and dorms. It keeps improving, too, and legitimately benefits real-world drivers, engineers, and teams, from weekend track-day devotees all the way to the top of the professional ranks.”